﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using Microsoft.Xna.Framework;

namespace JilyGameFramework.Classes
{

    public enum MouseTpye
    {
        Down,
        Up,
        Move
    }

    public class MouseDataArgs : EventArgs
    {
        public MouseTpye Type { get; set; }

        public Vector2 Point { get; set; }

        public static MouseDataArgs Creater(MouseTpye type, Vector2 point)
        {
            return new MouseDataArgs() { Type = type, Point = point };
        }
    }
}
